Department of Computer Science Organised FDP [Faculty Development Program]

The Department of Computer Science Organised FDP [Faculty Development Program]

Date : 18/06/2026

At: Auditorium SBMJFGC-KGF

Organized by: Department of Computer Science, SBMJFGC, KGF in association with IQAC

Total Faculty Participants : 55

Resource Person :

Dr. Ilango

FIETE (Fellow of the Institution of Electronics and Telecommunication Engineers) SMIEEE (Senior Member, Institute of Electrical and Electronics Engineers)

Internationally Recognized and Certified Mentor & Coach – UNESCO Agency, USA International Member – American Psychological Association (APA), USA Project Director and Coordinator – ICSSR-ICSSR Research Project-GoI-MoE Founder & Director – Warriors Consulting Services and Solutions Pvt. Ltd. (DPIIT)

Title of FDP : “AI in Education: A Need for IPR Generation”

The Principal is addresed a Faculty Development Programme (FDP) on “AI in Education: A Need for IPR Generation”,

1. AI-Driven Knowledge Creation and Intellectual Property

Artificial Intelligence is transforming higher education from knowledge consumption to knowledge generation. Faculty and researchers must leverage AI tools to create patentable innovations, copyrighted content, and proprietary educational technologies.

2. Integration of AI in Research and Innovation Ecosystems

AI-powered analytics, machine learning models, and data-driven decision-making can accelerate research outcomes, leading to increased patent filings, technology transfers, and commercialization opportunities.

3. Intellectual Property Rights (IPR) as a Measure of Academic Excellence

Modern accreditation frameworks such as NAAC and NIRF increasingly recognize patents, copyrights, and innovation outputs as indicators of institutional quality and global competitiveness.

4. AI-Assisted Patent Discovery and Prior-Art Analysis

Advanced Natural Language Processing (NLP) systems can automate patent searches, identify research gaps, and support novelty assessment, reducing the time required for innovation validation.

5. Generative AI for Educational Content Development

Generative AI technologies enable faculty members to create original digital learning resources, virtual laboratories, simulations, and adaptive educational materials that can be protected through copyrights and licensing mechanisms.

6. Building an Innovation-Centric Academic Culture

Educational institutions must establish AI Innovation Cells, Incubation Centers, and IPR Facilitation Units to encourage faculty and students to convert research outcomes into intellectual assets.

7. Ethical AI and Ownership of AI-Generated Content

As AI contributes to research and content creation, institutions must develop clear policies regarding authorship, inventorship, copyright ownership, and ethical use of AI-generated outputs.

8. AI-Based Multidisciplinary Research for Patent Generation

The convergence of AI with domains such as healthcare, agriculture, cybersecurity, biotechnology, and environmental science creates opportunities for high-impact patents and industry collaborations.

9. Commercialization of Academic Innovations

The true value of IPR lies not only in obtaining patents but also in technology transfer, startup creation, licensing agreements, and industry partnerships that contribute to economic development.

10. Vision for AI-Enabled Universities and Future Readiness

Institutions must transition toward AI-enabled smart campuses where research, innovation, entrepreneurship, and IPR generation become integral components of teaching and learning, preparing students for the Fourth Industrial Revolution and the emerging knowledge economy.

Session 1: AI in Education – Key Technical Points (As Delivered by Resource Person Dr. Ilangoo)

  1. Artificial Intelligence as a Transformative Educational Technology
    • AI is revolutionizing teaching-learning processes through intelligent automation, adaptive learning systems, and personalized education pathways.
  2. Machine Learning-Based Personalized Learning
    • AI algorithms analyze student performance data to customize content delivery, learning pace, and assessment strategies according to individual learner needs.
  3. Natural Language Processing (NLP) in Education
    • NLP technologies power chatbots, virtual tutors, automated essay evaluation systems, and multilingual educational platforms to enhance learner engagement.
  4. Predictive Analytics for Student Performance Monitoring
    • AI models can identify at-risk students through behavioral and academic data analysis, enabling early intervention and improved retention rates.
  5. Intelligent Tutoring Systems (ITS)
    • AI-driven tutoring systems provide real-time feedback, personalized guidance, and adaptive instruction similar to one-on-one teaching environments.
  6. Generative AI for Content Creation
    • Advanced AI models can generate lesson plans, question banks, case studies, laboratory manuals, and interactive learning materials, reducing faculty workload.
  7. AI-Powered Assessment and Evaluation
    • Automated grading systems, plagiarism detection tools, and competency-based evaluation frameworks improve assessment efficiency and transparency.
  8. Learning Analytics and Educational Data Mining
    • AI extracts actionable insights from large educational datasets, helping institutions improve curriculum design, teaching effectiveness, and student outcomes.
  9. Ethical AI and Responsible Usage in Academia
    • Educational institutions must address concerns related to data privacy, algorithmic bias, academic integrity, transparency, and responsible AI governance.
  10. Future of AI-Enabled Smart Education Ecosystems
    • The integration of AI with IoT, Cloud Computing, AR/VR, Digital Twins, and Learning Management Systems (LMS) will create intelligent, data-driven educational environments supporting lifelong learning.

Session 2: Patent Filing and Copyright Protection – 10 Technical Points

1. Importance of Intellectual Property Rights (IPR) in Academia

  • Intellectual Property Rights protect innovations, research outcomes, software, educational content, and creative works generated by faculty and students.

2. Patentability Criteria

  • An invention must satisfy three essential requirements:
    • Novelty (new and not disclosed previously)
    • Inventive Step (non-obvious advancement)
    • Industrial Applicability (practical utility)

3. Prior Art Search Before Patent Filing

  • Researchers should conduct a comprehensive patent search using databases such as the World Intellectual Property Organization PATENTSCOPE and the Indian Patent Office databases to ensure originality.

4. Types of Patent Applications

  • Provisional Patent Application
  • Complete Specification Patent
  • National Patent Filing
  • International Patent Filing through the Patent Cooperation Treaty mechanism

5. Patent Drafting Methodology

  • A patent document must include:
    • Title of Invention
    • Abstract
    • Technical Field
    • Background
    • Detailed Description
    • Drawings/Flowcharts
    • Claims (most critical section)

6. Copyright Protection for Academic Works

  • Copyright safeguards:
    • Research papers
    • Books and study materials
    • Software source code
    • Multimedia educational content
    • E-learning modules and digital resources

7. Copyright Registration Process

  • Copyright protection exists upon creation, but registration provides stronger legal evidence of ownership and facilitates dispute resolution.

8. AI-Generated Content and Ownership Challenges

  • The emergence of Generative AI raises questions regarding authorship, originality, ownership rights, and legal protection of AI-assisted works.

9. Technology Transfer and Commercialization

  • Patents and copyrights can be monetized through:
    • Licensing agreements
    • Industry collaborations
    • Startups and spin-off companies
    • Royalty-based commercialization

10. Role of Faculty in IPR Generation

  • Faculty members should transform research projects, innovative teaching methodologies, software applications, and product prototypes into protected intellectual assets, thereby enhancing institutional innovation rankings.

Awareness Program

The Department of Life Science organized an Awareness Program on 5th June 2026 at A. Mothakapalli. The program aimed to educate the local community about the importance of a balanced diet and the health benefits of organic foods.

Students and faculty members interacted with residents and created awareness regarding healthy eating habits, nutritional requirements, and the advantages of consuming organically grown food products for overall well-being.The awareness program provided an opportunity for students to engage in community outreach activities and apply their knowledge to promote health and nutrition among the public.

A total of 25 students and 5 faculty members actively participated in the program, contributing to its successful implementation and positive impact on the community.

Field Visit

The Department of Life Science organized a field visit from 5 June 2026 to 10 June 2026 at A. Mothakapalli. The visit focused on the topics of Soil Biology and Soil Health.

During the visit, students gained practical knowledge about the importance of soil pH, nutrient availability, and organic pest control in sustainable agriculture. The program provided insights into the relationship between soil health and crop productivity, helping students understand the biological processes that support healthy soil ecosystems.

A total of 280 students participated in the field visit. They learned about the applications of organic farming practices and biopest control systems, observing how environmentally friendly methods can be used to improve agricultural productivity while reducing dependence on chemical inputs.

The field visit offered valuable hands-on experience and enhanced students’ understanding of sustainable soil management and organic agricultural practices.

JOB DRIVE BY VEDUPSKILLING PRIVATE LIMITED

Day: Monday Time: 01.30 pm  to 4.00 pm

Event Organizer: Mr. Praveen N, SWC Officer, Mr. Changareddy, SWC coordinator

Resource person: 1.Mr. Srikanth Chowdary senior manager Vedupskilling Private Limited

 2. Mr. Manoj Reddy TL Vedupskilling Private Limited

3. Ms. Swathi HR Vedupskilling Private Limited

Venue:  ARG

Participants: 14 Students.

A Job drive was organized on 08 June 2026 in the ARG in collaboration with Vedupskilling Private Limited. The objective of the drive was to provide employment opportunities to final-year students and passed-out graduates from various streams.

The recruitment was conducted for the position of Business Development Associate (BDA). Representatives from Vedupskilling Private Limited briefed the candidates about the company, job responsibilities, career growth opportunities, internship structure, and selection process.

The eligible students participated in the drive. Candidates were instructed to carry their updated resumes and attend the selection process as per the schedule

Outcome: The drive witnessed active participation from students .The shortlisted and selected candidates will be informed by the company after completion of the evaluation process.

Department of Computer Science Conducted Various Events Under BCA Next Gen

The Department of Computer Science Conducted Various Events Under BCA Next Gen

Day 1

  1. Typing Master

Objective:
To enhance participants’ typing speed, accuracy, and keyboard proficiency through a competitive environment.

Motive:
To encourage students to develop essential computer skills that improve productivity and efficiency in academic and professional tasks.

  1. Jigsaw Puzzle

Objective:
To test participants’ problem-solving abilities, observation skills, and teamwork through puzzle-solving activities.

Motive:
To promote logical thinking, patience, and collaborative learning among students.

  1. Rubik’s Cube

Objective:
To assess participants’ analytical thinking, memory, and speed in solving the Rubik’s Cube.

Motive:
To foster critical thinking, concentration, and an interest in puzzle-solving techniques.

  1. Free Fire

Objective:
To evaluate participants’ strategic planning, teamwork, and decision-making skills in a competitive gaming environment.

Motive:
To provide an engaging platform that promotes coordination, communication, and healthy competition.

  1. PPT Presentation

Objective:
To assess participants’ presentation skills, subject knowledge, creativity, and communication abilities.

Motive:
To encourage effective public speaking and the clear presentation of ideas using digital tools.

  1. Reels Making

Objective:
To showcase participants’ creativity, storytelling abilities, and video-editing skills through short-form content creation.

Motive:
To promote digital creativity and practical experience in modern content production techniques.

  1. Stumble Guys

Objective:
To test participants’ reflexes, adaptability, and gaming skills in a fun and competitive setting.

Motive:
To encourage entertainment, sportsmanship, and friendly interaction among participants.

  1. Riddles

Objective:
To evaluate participants’ logical reasoning, critical thinking, and problem-solving abilities.

Motive:
To stimulate intellectual curiosity and enhance cognitive skills through engaging challenges.

  1. BGMI

Objective:
To assess strategic thinking, teamwork, coordination, and in-game decision-making skills.

Motive:
To provide a platform for competitive gaming while encouraging collaboration and leadership.

Day 4

  1. Hardsell

Objective:
To evaluate participants’ marketing, persuasion, communication, and sales skills.

Motive:
To develop confidence, creativity, and entrepreneurial thinking through practical selling scenarios.

  1. RC Car

Objective:
To test participants’ control, precision, and technical handling skills in operating remote-controlled vehicles.

Motive:
To encourage interest in technology, engineering concepts, and hands-on learning experiences.


  1. Debate

Objective:
To assess participants’ critical thinking, public speaking, argumentation, and communication skills.

Motive:
To promote informed discussions, confidence in expressing opinions, and respectful exchange of ideas.